
My campaign has been running about a year, and a month has gone by in the fantasy world. The rules are pretty specific about fantasy world time - how long it takes to make an attack, cast a spell, rest, or for poison or a curse to wear off - so I’ll focus on real world time. I am not sure if you’re asking about fantasy world time or real world time. In D&D, a day takes a minute, ten minutes takes ten minutes, and one minute takes an hour. If there's something that needs to happen during years, that's the introduction to a new campaign, or the prologue to an ending campaign. Over even longer time-spans, such as waiting years, just don't do it. If you need to go on longer time spans than that (say it takes three months to cross the great ocean), then consider either an alternate mode of transportation that doesn't take that long, or create a few month-to-month challenges, with weekly skill checks, and allow the players to attempt something that would take them that longer period of time. Try to have at least 1 thing happen per day even if it's just having the players make a few skill checks because they're doing "down time" stuff. It's usually not a good idea to skip days and say "it takes you 3 days to get there, but you get there", because that's 3 whole days in a matter of moments.

Once you get into the open world, you can start tracking things day-by-day. Larger dungeons might have the players resting a few times, so a few days are what's past. Small dungeons players will clear out in an hour and then go back and search through it later. When players start taking 20, that's when they'll eat up hours of time. If you mean dungeon-exploring, the players get through it pretty quickly, so I tend to say that it's only a few minutes in each room if they're really flying. Make sure you check again soon for more exciting balance levels to play.I doubt you mean combat since that's spelled out in the book. This ball game has only 5 levels, but we are working on new ones. Control via G-sensor (Tilt): Before starting a game make sure you hold your device horizontally with a slight forward lean (30 degrees).


Touch: Tap virtual buttons multiple times to get slower ball and more precise movement in difficult areas. If you fall, dont worry - you keep all collected energies since the last gate.Īs you progress further, you will balance through an obstacles, traps, heights and solve puzzles. Specific magic energies are then required to unlock each locked gate. Up to 8 energy sensors are activated on your ball upon collecting magic sources from the chests. High-end devices are recommended for optimal gameplay for Balance 3D.īalance your unique journey through the caves and epic places. This game is pushing mobile graphics to the limits.

You will have a lot of fun playing Dungeon Balance Ball. Puede descargar Dungeon Ball - Balance Ball y los mejores juegos de Steam con GameLoop para jugar en la PC. Dungeon Ball - Balance Ball, es un popular juego de Steam desarrollado por Karas Games.
